﻿#VAR(gptTable, TABLE)
#ADDTBL("gpt.tbl", gptTable)
#ACTIVETBL(gptTable)

#VAR(txtPtr, CUSTOMPOINTER)
#CREATEPTR(txtPtr, "GB", $4000, 16)

#VAR(mod, CUSTOMPOINTER)
#CREATEPTR(mod, "GB", $0, 16)

#VAR(ptrList, POINTERLIST)
#PTRLIST(ptrList, "block2 pointers.txt", txtPtr)

//mods rom to bipass decompression routine
#JMP($2F59E2)
#WRITE(mod, $2F4000)

<$2A><$C3><$CF><$5C>

#JMP($2F5D30,$2F7FFF)

#AUTOWRITE(ptrList, "<END>")

　　　　　　<LINE>
　　　　　　<END>

Ship made from a<LINE>
leaf<END>

Tower of White key<LINE>
obtained in forest<END>

Tower of White key<LINE>
obtained in clouds<END>

Tower of White key<LINE>
obtained in sea<END>

Broken　sled parts<END>

Ice　digging tool<END>

A panel with the<LINE>
number 1 engraved<END>

A panel with the<LINE>
number 2 engraved<END>

A panel with the<LINE>
number 3 engraved<END>

The left half of<LINE>
panel 4…<END>

The right half of<LINE>
panel 4…<END>

A panel with the<LINE>
number 5 engraved<END>

A panel with the<LINE>
number 6 engraved<END>

A panel with the<LINE>
number 4 engraved<END>

Rem's flute that<LINE>
was stolen<END>

Plant this mystery<LINE>
seed somewhere…<END>

This fossil seems<LINE>
unusable<END>

Polar bear's fang<END>

Penguin's beak<END>

Plague-curing<LINE>
fruit<END>

Melts dense ice<END>

Horn full of<LINE>
knowledge<END>

Indigo orb<END>

Blue orb<END>

Violet orb<END>

Yellow orb<END>

Green orb<END>

Orange orb<END>

Red orb<END>

Golden shell<END>

DUMMY<LINE>
31<END>

DUMMY<LINE>
32<END>

DUMMY<LINE>
33<END>

DUMMY<LINE>
34<END>

DUMMY<LINE>
35<END>

DUMMY<LINE>
36<END>

DUMMY<LINE>
37<END>

DUMMY<LINE>
38<END>

DUMMY<LINE>
39<END>

1 ally regains<LINE>
100 HP<END>

1 ally regains<LINE>
300 HP<END>

1 ally regains<LINE>
500 HP<END>

1 ally　regains<LINE>
full HP<END>

All party regains<LINE>
100 HP<END>

All party regains<LINE>
300 HP<END>

All party regains<LINE>
500 HP<END>

1 ally regains<LINE>
50 AP<END>

1 ally regains<LINE>
100 AP<END>

1 ally regains<LINE>
150 AP<END>

1 ally regains<LINE>
full AP<END>

All party regains<LINE>
50 AP<END>

All party regains<LINE>
100 AP<END>

All party regains<LINE>
150 AP<END>

Heals 1 of ally's<LINE>
negative status<END>

Heals all 1 ally's<LINE>
status problems<END>

This item is a<LINE>
data mistake!!56<END>

Ups 1 ally's<LINE>
Attack　stat a bit<END>

Ups 1 ally's<LINE>
Attack　stat<END>

Ups 1 ally's<LINE>
Defend stat a bit<END>

Ups 1 ally's<LINE>
Defend stat<END>

Ups 1 ally's<LINE>
M.Atk　stat a bit<END>

Ups 1 ally's<LINE>
M.Atk　stat<END>

Ups 1 ally's<LINE>
M.Def　stat a bit<END>

Ups 1 ally's<LINE>
M.Def　stat<END>

Ups 1 ally's<LINE>
Agility　stat a bit<END>

Ups 1 ally's<LINE>
Agility　stat<END>

Ups 1 ally's HP<LINE>
stat a bit<END>

Ups 1 ally's HP<LINE>
stat<END>

Ups 1 ally's AP<LINE>
stat a bit<END>

Ups 1 ally's AP<LINE>
stat<END>

Increases 1 ally's<LINE>
level by 1<END>

Becomes a random<LINE>
action card<END>

Becomes a random<LINE>
accessory<END>

DUMMY<LINE>
74<END>

DUMMY<LINE>
75<END>

DUMMY<LINE>
76<END>

DUMMY<LINE>
77<END>

DUMMY<LINE>
78<END>

DUMMY<LINE>
79<END>

DUMMY<LINE>
80<END>

DUMMY<LINE>
81<END>

DUMMY<LINE>
82<END>

DUMMY<LINE>
83<END>

DUMMY<LINE>
84<END>

DUMMY<LINE>
85<END>

DUMMY<LINE>
86<END>

DUMMY<LINE>
87<END>

DUMMY<LINE>
88<END>

DUMMY<LINE>
89<END>

DUMMY<LINE>
90<END>

DUMMY<LINE>
91<END>

DUMMY<LINE>
92<END>

DUMMY<LINE>
93<END>

DUMMY<LINE>
94<END>

DUMMY<LINE>
95<END>

DUMMY<LINE>
96<END>

DUMMY<LINE>
97<END>

DUMMY<LINE>
98<END>

DUMMY<LINE>
99<END>

DUMMY<LINE>
100<END>

DUMMY<LINE>
101<END>

DUMMY<LINE>
102<END>

DUMMY<LINE>
103<END>

DUMMY<LINE>
104<END>

DUMMY<LINE>
105<END>

DUMMY<LINE>
106<END>

DUMMY<LINE>
107<END>

DUMMY<LINE>
108<END>

Nothing<END>

Stun effect<LINE>
Power up<END>

Stun effect<LINE>
Power up2<END>

Stun effect<LINE>
Power up3<END>

Stun effect<LINE>
Power up4<END>

Stun effect<LINE>
Power up5<END>

Stun effect<LINE>
Power up6<END>

Stun effect<LINE>
Power up7<END>

Stun effect<LINE>
Power up8<END>

Stun effect<LINE>
Power up9<END>

Stun effect<LINE>
Power up10<END>

Stun effect<LINE>
Power up11<END>

Stun effect<LINE>
Power up12<END>

Stun effect<LINE>
Power up13<END>

Stun effect<LINE>
Power up14<END>

Stun effect<LINE>
Power up15<END>

Any spare cards?<LINE>
If so, I'll buy.<END>

I'll buy spare<LINE>
cards any time.<END>

Any spare cards?<LINE>
I kinda need them.<END>

I'll always buy<LINE>
any unwanted cards<LINE>
you have.<END>

Any spare cards?<LINE>
I'm desperate!<END>

Now I can buy at a<LINE>
high price thanks<LINE>
to my uncle.<END>

Which card is for<LINE>
sale?<END>

Thanks again!<LINE>
Got any more?<END>

Is this price OK?<END>

Do you want to<LINE>
sell any more?<END>

Thanks again!<LINE>
Don't forget me!END>

Welcome to Guido's<LINE>
shop!<END>

How many?<END>

How many?<END>

Thank you!<LINE>
Anything else?<END>

Many thanks!<LINE>
Anything else?<END>

What would you<LINE>
like to buy?<END>

What would you<LINE>
like to sell?<END>

See you again!<END>

Welcome to Gina's<LINE>
shop!<END>

Buy how many?<END>

Sell how many?<END>

Thanks very much!<LINE>
Anything else?<END>

Thanks very much!<LINE>
Anything else?<END>

What will you buy?<END>

What will you<LINE>
sell?<END>

Please come again!<END>

Message error<END>